Chris Hunt 3D Artist
Resume / CV

 

 

 

 

 

Skills and Abilities

Over the past few years of working in broadcast I've steadily found myself specialising in environment work. It has become a focus and passion in both my work and study.


I'm very adaptable, hard working and heavily relied upon as both a generalist and specialist in my current position as senior artist.

 

Building 3d models to exacting standards for animation.

Excellent topology skills and understanding of preparation for rigging and movement.

Subdivision and hard surface modelling.

Regular use of both Mudbox and Zbrush in production, making fast changes and previews, turntables and screenshots for client/directors approval.

Very strong texturing and uv layout skills.

Lighting, rendering and compositing.

Troubleshooting rendering and pipeline issues. All round 3d and production problem solving.

3d landscaping, general environment building.

Strong attention to detail.

Film, commercial and broadcast experience.

Look development, from concept to 3d and post.

On set supervision.

Experience of delivering under tight deadline constraints.

Tutoring and mentoring junior members of staff.

Leading teams and working closely with directors and producers.

Efficiently costing and appraising  projects.

Skilled in time management and workflow methodology.

Fast at learning new software, working methods and pipeline.

Passionate about sculpting and all areas of modelling.

 

Experience

 

2005–Present           422 LTD                                  Bristol UK

  • 3D Lead artist, Generalist.
  • Character, environment design and build.
  • Particle and maya fluid simulations.
  • Troubleshooting render/pipeline issues. 
  • Leading teams, supervising.
  • Working closely with compositors, providing pre/comps, and efficient render passes.
  • On set supervisor.
  • Costing and appraising projects.
  • Evaluating and recommending pipeline tools and developments.
  • Liaising with clients directors and producers.
  • Mentoring junior staff.

 

2003–2005              Freelance 3d artist                   Sheffield

  •  3D artist, Generalist (Maya, Renderman, Photoshop)
  • Optimised low poly 3d modelling.
  • Low and high resolution photorealistic texturing.
  • Character design and animation, particle simulations.
  • Scenario, environment design.
  • Building degradation.
  • Vehicle modelling.
  • Texture photography.

  •  Skills acquired
  • Efficient low and high poly modelling, File format conversion, environment design.

 

 

1990–1998              Freelance artist                   Sheffield

  

  • Self Employed Freelance Artist
  • Setting up and running all aspects of business.
  • Designing and setting up exhibition spaces.
  • Creating art for record companies.
  • Works published in the UK and USA.

 

  • Skills acquired
  • Self reliance and understanding time constraints/deadlines.
  • Book keeping, business planning and producing art to a client’s needs and specifications.

 

Education

 

2001–2003              Ravensbourne College of Design and
Communication, Chislehurst, Kent


BA Degree in Computer Animation and Visualisation.

 

Software

Beginner

Proficient

Advanced

 

RenderMan, MTOR, Mental ray, Shake, Boujou, After effects, Nuke


Maya, Photoshop, Zbrush, Mudbox, Terragen 2,

Interests

 

 

 

 

 

 

 

 

Art history
A love of art from a child has given wide knowledge of traditional art and history. I’m a regular visitor to galleries and have held several exhibitions of my own paintings.


Film
I have a huge passion for film that crosses many genres.


Music
For several years in my spare time, I worked as a session musician,
playing different instruments, guitar, drums, bass and violin.


Sport
I like to keep fit and play cricket to unwind.


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